Esports Market Outlook: Size, Share, and Competitive Trends 2030

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The Global Esports Market size was valued at around USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 22.21% during the forecast period, i.e., 2025-30.

Overview of the Global Esports Industry:

The Global Esports Market is projected to experience substantial growth between 2025 and 2030, driven by digital transformation, innovation in service delivery, and expanding demand. The Global Esports Market size was valued at around USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 22.21% during the forecast period, i.e., 2025-30. This report offers an in-depth analysis of the key drivers, challenges, competitive landscape, and future outlook — helping businesses, investors, and stakeholders make informed decisions.

Market Size Forecast (2025–2030)

  • Base Year: 2024
  • Forecast Period: 2025–2030
  • Estimated CAGR (2025–2030): 22.21%

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Global Esports Market Trend:

Integration of Virtual Reality (VR) and Augmented Reality (AR) – The esports industry is revolutionizing gaming by incorporating virtual reality and augmented reality, which provides an engaging and interactive setting for both spectators and players. While AR uses digital information from the real world to improve gameplay and viewing, VR provides a completely engaging setting for spectators and players. When the players are physically involved in games, they can sense like play on the ground or real-world and this transition provides an opportunity for players to interact with a broader audience.

VR and AR technology are also applied in esports to increase the competition's realism and dynamism, enabling players to feel the games in ways they never imagined before. Virtual reality is also applied in training simulations, and professional players can hone their skills with the assistance of advanced equipment. Through improved broadcasts and real-time data overlays with player metrics and 3D images, audiences gain from augmented reality. They predict that as VR and AR technologies advance, they will play a key role in the esports ecosystem, increasing engagement and revenue-generating prospects.

Top Companies in the Esports Market

Here’s a snapshot of key players leading innovation and market share:

  • G2 Esports
  • Team Liquid
  • Astralis
  • OG
  • 100 Thieves
  • Fnatic
  • T1
  • Evil Geniuses
  • Activision Blizzard
  • FaZe Clan
  • Talon Esports
  • NRG Esports
  • Major League Gaming (MLG)
  • Cloud9
  • Tencent
  • Others

Includes SWOT analysis, revenue trends, partnerships, and product launches.

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Esports Market Segmentation Analysis

-By Device Type

  • Mobile
  • PC
  • Console

Based on device type, mobile gaming has the largest market share, more than 43%. The prevalence of smartphones has greatly helped promote esports, and it has made it more accessible and inclusive to a global population.

-By Streaming Type

  • Live
  • Video-on-demand

Based on the streaming type, video-on-demand has the largest market share, around 45%. Video-on-demand (VOD) has transformed the way viewers connect with esports, providing unprecedented comfort and convenience.

-By Game Type

  • Multiplayer Online Battle Arena (MOBA)- Market Size Forecast 2020-2030, USD Million
  • First-Person Shooter (FPS)- Market Size Forecast 2020-2030, USD Million
  • Real-Time Strategy (RTS)- Market Size Forecast 2020-2030, USD Million
  • Sports- Market Size Forecast 2020-2030, USD Million
  • Fighting- Market Size Forecast 2020-2030, USD Million
  • Battle Royale- Market Size Forecast 2020-2030, USD Million
  • Others- Market Size Forecast 2020-2030, USD Million

-By Revenue Source

  • Sponsorship- Market Size Forecast 2020-2030, USD Million
  • Advertising- Market Size Forecast 2020-2030, USD Million
  • Media Rights- Market Size Forecast 2020-2030, USD Million
  • Ticket Merchandise Sales- Market Size Forecast 2020-2030, USD Million
  • Publisher Fees- Market Size Forecast 2020-2030, USD Million
  • Streaming- Market Size Forecast 2020-2030, USD Million

Geographical Analysis

-By Region

  • North America
  • South America
  • Europe
  • Middle East and Africa
  • Asia-Pacific

North America holds the largest market share, around 54% in the Global Esports Industry, because of its well-established infrastructure, with notable esports corporations, professional teams, and large-scale competitions such as the League of Legends championship bringing contact with the obligation league.

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Methodology Behind the Report

This research combines qualitative and quantitative methods, including:

  • Expert interviews
  • Proprietary forecasting models
  • Financial and trade databases
  • Government and institutional data

Forecasts are validated using top-down and bottom-up approaches to ensure accuracy and reliability.

Frequently Asked Questions About the Esports Market

  1. What is the growth rate of the Esports market from 2025–2030?
  2. Which segment are expected to dominate market?
  3. Who are the top companies and what strategies being they using?
  4. What are the key risks and challenges in this industry?
  5. How can businesses prepare for future trends?

About Us –

MarkNtel Advisors is a leading consulting, data analytics, and market research firm that provides an extensive range of strategic reports on diverse industry verticals. We being a qualitative quantitative research company, strive to deliver data to a substantial varied client base, including multinational corporations, financial institutions, governments, and individuals, among others.

We have our existence across the market for many years and have conducted multi-industry research across 80+ countries, spreading our reach across numerous regions like America, Asia-Pacific, Europe, the Middle East Africa, etc., and many countries across the regional scale, namely, the US, India, the Netherlands, Saudi Arabia, the UAE, Brazil, and several others.

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